02/05/2011

UDK Render Presentation Poster

A hi-res presentation render of my Jeep asset and diorama taken in UDK.


I edited the image levels becuse the original was poster was too dark.


01/05/2011

UDK Level

I imported my texture maps and Jeep asset into the UDK content browser. I also imported my diorama scene and duplicated it to create a level to roam in.
I used the material editor to texture my Jeep and other assets. This included a spec map for the Jeep shell.
As you can see I used a additive level and built a platform to place my diorama on.I used UDK to add collision to the assets. With the walls though, I created a collision mesh in Maya as it was more specific collision I wanted. I wanted the user to be able to get clos to the wall, but not be able to jump over it.


When it came to lighting the scene I wanted an evening scene, so I selected the skydome with a sunset texture. This helped with selecting the right lighting. Which included using an orange light for the front to help show the sunset seen on the skydome texture.


A quick screenshot of level in game.

22/04/2011

Diorama Renders

Here are some Maya mental ray render shots of my Jeep & diorama with a quick lighting experiment.

17/04/2011

Textured Jeep / Diorama

Here are some screenshots of the Jeep and diorama fully textured.





05/04/2011

Jeep + Diorama Maps / Texture References

Here are the texture maps for the Jeep and diorama. I used photographs of my own textures I had taken as well as sourced from online. I also painted the mud effect for the Jeep using the brushes in Photoshop.
1024 x 1024

 

 
1024 x 1024

1024 x 1024
I also had a go at creating a specular map in Photoshop (using a video tutorial) for the Jeep shell for when I import it into UDK.




Texture References
 

 



01/04/2011

Jeep + Environment UV

The UV maps for the jeep model and environment.


 
Here is a revised UV maps for the Jeep add-ons

28/03/2011

Environment Model

Here is the model I have created for the environment. As you can see there is a broken building which will surround the jeep. I have included some extra detail with some sandbags and sign post, as well as some broken wood coming out of the wall.


With both models complete, I will now focus on mapping the models.