01/05/2011

UDK Level

I imported my texture maps and Jeep asset into the UDK content browser. I also imported my diorama scene and duplicated it to create a level to roam in.
I used the material editor to texture my Jeep and other assets. This included a spec map for the Jeep shell.
As you can see I used a additive level and built a platform to place my diorama on.I used UDK to add collision to the assets. With the walls though, I created a collision mesh in Maya as it was more specific collision I wanted. I wanted the user to be able to get clos to the wall, but not be able to jump over it.


When it came to lighting the scene I wanted an evening scene, so I selected the skydome with a sunset texture. This helped with selecting the right lighting. Which included using an orange light for the front to help show the sunset seen on the skydome texture.


A quick screenshot of level in game.

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