Showing posts with label model. Show all posts
Showing posts with label model. Show all posts

05/04/2011

Jeep + Diorama Maps / Texture References

Here are the texture maps for the Jeep and diorama. I used photographs of my own textures I had taken as well as sourced from online. I also painted the mud effect for the Jeep using the brushes in Photoshop.
1024 x 1024

 

 
1024 x 1024

1024 x 1024
I also had a go at creating a specular map in Photoshop (using a video tutorial) for the Jeep shell for when I import it into UDK.




Texture References
 

 



28/03/2011

Environment Model

Here is the model I have created for the environment. As you can see there is a broken building which will surround the jeep. I have included some extra detail with some sandbags and sign post, as well as some broken wood coming out of the wall.


With both models complete, I will now focus on mapping the models.

22/03/2011

Jeep add-ons

I have finished modelling the add-ons for the jeep to make the model complete. This includes the 5 wheels (one on the back) & jerry can for the back. The interior has a steering wheel and two seats built in. I have also added a windscreen, which is seperate to the shell.


On further review I decided to change the seats and steering wheel. The seats were more defined as well as the steering wheel.

New model


 
 
Here is the jeep shell combined with add on to complete the Jeep.
 
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I have also started drawing up some concept sketches for how the jeep will sit within my diorama as well as environmental extras.

21/03/2011

Jeep Shell Complete

This is the completed jeep shell. I used the duplicate special option on the half of the jeep model I had, to make the shell whole. I've added a front bumper and a front drive shaft underneath, for the front wheels. This is so it doesn't look like the wheels are floating.

I've started modelling the extra parts for the model, the seats, jerry can and wheels. Also I am working on the steering wheel and windscreen.


14/03/2011

Jeep Shell Update

Here is an update on the Jeep modelling progress. I decided to scrap the previous model and start again to create a better shape of the shell and to cut down on polys. I have also added more detail to the Jeeps shell with exterior handles and flatfender. I also added a hood and grill to the front of the shell, along with the front bumper.
Old shape

New shape



 

Once I have mirrored the shell I will start working on adding the wheels, windscreen & interior of the jeep.

10/03/2011

Jeep Shell

I have started creating one half of the jeep shell. Once it is complete I will use mirror geometry to have the full shell.

I used the create polygon tool, to draw out the shape of the shell using the side view blueprint image.

Jeep Reference Images

I have decided to go with the WW2 Willys Jeep scene. I have gathered reference images of the jeep I will be creating. The jeep will be the main asset of the diorama. I will also include a broken building, some rubble as well.

This is the jeep blueprint I acquired from the-blueprints.com

24/02/2011

Final

Final Model Screens


A selection of screenshots showng my final asset model.

Front







                                                                              Back



Close up of interior

Asset Screenshots Part 2

Here are some screenshots showing my improved asset model.
As you can see I have placed the three components (meter box, fuse box and power box) inside the cabinet. I have also added some wires and tubes going to each component.
I added an edge to the top of the electricty box to give the model more definition. Also not shown, but on the back I added more detail by placing a panel box on the bottom too. Once again this helps give more life-like feel to the asset.



Here is a close up of the padlock. I used a polygon cylinder for the clip of the lock. I also used boolean to cut a hole on the padlock holder.

18/02/2011

Asset Modification

I've modified a couple of the instruments this past week. Just to get some more detail going in the asset.

Modified power box.

Modified meter.






10/02/2011

Asset Screenshots

Here are a ffew screenshots I took of the asset I'm going to be modelling in Maya.
Box
This is the actual box, as you can see one of the doors is missing off the front. This is so I can add more detail to the box.

 Instruments
These are the instruments (meter, fuse box etc.) that are visible inside the box where the door is off.


 Door padlock
This is one of the padlocks that will be visible on all thre doors of the box.